They can easily kill you, but don't take much to kill themselves. When depositing an orb, be aware of the pair of Boomer-wielding Knights that spawn on ledges high up in the room. To make this simple, nominate one player as a runner who collects orbs, and the others can defend from the plate, killing anything that spawns. You can also prevent being wiped by standing on the plate beneath the Hive totem. Every time you deposit an orb, you will lose stacks of the debuff, so don't take too long between Knight kills. If the team accrues enough stacks, your entire team will die and you'll have to start the encounter over. It sounds simple, but this time, your team is affected by a stacking debuff. Similar to the previous encounter, you need to kill multiple Knights and deposit their Void orbs in the container next to the blocked door. There’s a large wall protected by six Hive runes in the centre of the room. The third encounter in the Pit of Heresy is a wave defense activity with a debuff mechanic. Ignore the vast array of doors and look for a hole in the wall just off to the right of the broken bridge on which you're standing. When you’ve finished all three towers based on the runes you’ve noted, an exit will open and a chest will appear.Ĭollect your loot and continue until you see a wall of doors. It is recommended that you use a powerful weapon such as a Rocket Launcher to kill the Ogres before acquiring a Cleaver and facing the Oracle. The Oracle room also has two Revenant Ogres in it, whose firepower combined with the Oracle's will quickly kill you if you do not have a Cleaver, and will prevent you from reliably damaging the Oracle if you do.
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Killing them is recommended before bringing a cleaver to engage the Omen. The Omen room has two Revenant Wizards in it, who will distract and damage you while you attempt to fight the Omen. However, a strong heavy weapon or basic primary such as an Auto Rifle should make quick work of them. It is worth noting that the Might room has several Thralls in addition to the aforementioned Disciple, which will overwhelm you if not dealt with. If it’s an Oracle of the Broken Blade (Shrieker), deflect its shots back at it with sword guard to destroy it. If it’s an Omen of the Broken Blade (Wizard), unleash a damage-dealing projectile with the sword heavy attack. If the room contains a Might of the Broken Blade (Knight), use the sword light melee attack. You'll need to use the sword in different ways, depending on the Disciple you face. Then find the matching tower and dispatch the resident Disciple of the Broken Blade.
![prophecy loot table prophecy loot table](https://i.ebayimg.com/images/g/wH8AAOSwDyBbfThC/s-l400.jpg)
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Take note of the runes however you wish and exit the room. Don't take too long in this room, or the Swordbearer will respawn and you'll have to either run away or kill it again. It's advised to screenshot or take a photo of the runes so you don't forget which areas you need to visit. Defeating it rewards you with a special Hive Cleaver relic and a view of three runes. Here you need to kill a set of enemies and gain access to a room with an Accursed Swordbearer therein. To find out which runes you should be looking for, you need to drop off the cliff and into the first tower. Each tower has a Hive rune on top that's used to navigate this stage. There are several towers built in to the face of the cliff in the first area. The first encounter requires you to match the correct runes and utilize a Hive Sword to defeat minibosses with unique interactions.